Tanner (Council Enforcers Book 25) (English Edition)Tanner and his team are done helping with cleaning up Gillham, and they’re looking for something more interesting, like the string of burglaries that happened recently. What Tanner was not looking for was his mate—although he wouldn’t have said no to a boyfriend—but after he meets Orlando, he’s ready to make space for him in his life. Meeting Tanner is the worst thing that could happen to Orlando. He wants to be with his mate, but Tanner is an enforcer, while Orlando is the cat shifter thief responsible for the recent burglaries. He’s already decided to retire and settle down with his best friend and his mate, but first, he has one last job to do. When Tanner finds the thief in the mayor’s house, the last thing he expects is for the cat shifter to turn into Orlando. When Orlando tells him they’re mates, Tanner knows he can’t give him up to the authorities, so he lets him go. But Tanner is an enforcer. No matter how much he wants to be with Orlando, he doesn’t know if he can ever trust him. When there’s another burglary, will Tanner be able to see through the pain of betrayal and believe Orlando has nothing to do with it? Or will they lose the fragile relationship they’ve managed to build?
1 year ago£410
Imagination Software : How To Use Brain In A Brilliant Way (English Edition)
Get To Know Easy Meditation Techniques For Busy People Like You!
This book completely changes your attitude of how you look towards your life & the life of people around you!
It’s A crazy book… on imagination power, brain & mind mysteries, and human psychology.
It’s one of those books, which you will always remember!
- It has an Ultimate treasure that will trigger your imagination to its ultimate limits.
- You will be introduced with various mind & brain Exercises to improve your Intellect & Sensitivity to its fullest possibilities.
- It’ll give you beautiful experiences of various emotions & Innumerable prospective for living your life more joyfully and gracefully!
The wonderful features covered in this book are:
- ✓ Unorthodox Meditation Techniques
- ✓ Self Hypnosis
- ✓ Past Birth Memory Remembering Methods
- ✓ Out of body & Near-Death Experience
- ✓ Emotional Strength & Self-Esteem Development Tools
- ✓ And So Many Other Interesting & illogical Topics…
It’s One of the best books on imagination power, games of mind, and psychology of existence.
◆ It contains super interesting topics, like innovative imagination exercises, the brainwash for coming out of the world matrix & journey towards spiritual enlightenment.
◆ Every chapter is illustrated with appropriate images to make you better understand each concept in its totality.
♥ The beauty of this book is such that you won’t forget for the rest of your life…!
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1 year ago£299
Virtual Reality (The MIT Press Essential Knowledge series) (English Edition)A comprehensive overview of developments in augmented reality, virtual reality, and mixed reality—and how they could affect every part of our lives.
After years of hype, extended reality—augmented reality (AR), virtual reality (VR), and mixed reality (MR)—has entered the mainstream. Commercially available, relatively inexpensive VR headsets transport wearers to other realities—fantasy worlds, faraway countries, sporting events—in ways that even the most ultra-high-definition screen cannot. AR glasses receive data in visual and auditory forms that are more useful than any laptop or smartphone can deliver. Immersive MR environments blend physical and virtual reality to create a new reality. In this volume in the MIT Press Essential Knowledge series, technology writer Samuel Greengard offers an accessible overview of developments in extended reality, explaining the technology, considering the social and psychological ramifications, and discussing possible future directions.
Greengard describes the history and technological development of augmented and virtual realities, including the latest research in the field, and surveys the various shapes and forms of VR, AR, and MR, including head-mounted displays, mobile systems, and goggles. He examines the way these technologies are shaping and reshaping some professions and industries, and explores how extended reality affects psychology, morality, law, and social constructs. It’s not a question of whether extended reality will become a standard part of our world, he argues, but how, when, and where these technologies will take hold. Will extended reality help create a better world? Will it benefit society as a whole? Or will it merely provide financial windfalls for a select few? Greengard’s account equips us to ask the right questions about a transformative technology.
1 year ago£970
Engineering Play: A Cultural History of Children’s Software (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning) (English Edition)How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered learning.
Today, computers are part of kids’ everyday lives, used both for play and for learning. We envy children’s natural affinity for computers, the ease with which they click in and out of digital worlds. Thirty years ago, however, the computer belonged almost exclusively to business, the military, and academia. In Engineering Play, Mizuko Ito describes the transformation of the computer from a tool associated with adults and work to one linked to children, learning, and play. Ito gives an account of a pivotal period in the 1980s and 1990s, which saw the rise of a new category of consumer software designed specifically for elementary school-aged children. “Edutainment” software sought to blend various educational philosophies with interactive gaming and entertainment, and included such titles as Number Munchers, Oregon Trail, KidPix, and Where in the World Is Carmen Sandiego?.
The children’s software boom (and the bust that followed), says Ito, can be seen as a microcosm of the negotiations surrounding new technology, children, and education. The story she tells is both a testimonial to the transformative power of innovation and a cautionary tale about its limitations.
1 year ago£930